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Resume Auto-Scroll? PLAYLIST WITH THIS TUTORIAL So, I hope this video has helped clear up how you can use Cinema 4D, the Substance Integration, and Octane render all together, and how you can actually cut down on some VRAM with texture memory. So if you want to use the substance integration and you don't want to have every single asset at 2K by 2K, you can change it on a material basis, you can change it on a scene basis with the actual Octane settings, or you can just load in just your standard image textures. So, this is how you can cut down on your actual VRAM memory. Number three is just a regular image texture. So, if we zoom in to number two, we can see that this is lower res than number one. So, if we needed to, we can make this guy just be.let's do 512 by 512. Right now it's set to default, so it's looking at the overall setting here in the actual C4D shader. So, if we come into the comments tab, we can do this on a perm material basis. So, all of them work as long as the actual bake is set to the correct resolution. This is an Octane material with a Substance Shader plugged in. In this position, we can back out again just so you can see that it's at position number two. So, let's move over to the next position. And now as you can see, once we go into our closer area, we don't have that bottleneck anymore. So, let's go ahead and change it to 2K by 2K, and we'll come over to the live viewer and we'll reload. Let me just click onto the Asset Manager and show you that these should be appearing as 2K, but the bottleneck is actually happening here behind the scenes when Octane is actually baking down the C4D shaders. Okay? So, we just need to make sure that Octane behind the scenes is baking these textures into the size that they need to be, all right? Which is going to be 2K. So, before you open up the Octane settings, we go into the Settings tab. The thing that's going to happen here is you're going to have to look at your overall settings for Octane.
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So, we can actually use a regular Cinema 4D material, if we needed to, inside of Octane. It's just something that is happening behind the scenes and I want to show you these three types of examples where it's going to pop up. So, does that mean that our Substance Shaders aren't going to work in Octane? No, not necessarily. And look how nice and crisp this is looking. And in the Diffuse, we just have image textures, okay? And they're 2K. And on position number three, I just have a regular Octane material. So, then, let's go to position number three. it's not clear, it's not looking great, it's not what we want. And if I dive in here, you can see this one's set to "Roughness," this one's set to "Diffuse," this one's set to "Normal." And then we have an index roughly of a plastic type of material. We can see on the second cube we have an Octane Shader, just an Octane material with the Substance Shader plugged into each channel, respectively, that it needs to go into. And let me just back the camera out, it's just key framed here. And we're just getting this substance shader plugged in to every channel that we need it to actually go into. Let me go ahead and just hide the info here. You can see that it renders in the Octane live viewer. You can right click here and than you can say "create standard materials," and that's just what I've done here. And we can see that it's not showing up like we need it to.
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And like I said, this is a perfect example because there's very thin lines and there's low contrast between this texture, so. When you actually load the Substance Asset Manager, you'll just load a substance and it'll appear right here. And I'll just dock this over here so we can see it. So for the first cube we have a standard Cinema 4D Shader on it, okay? And this is what you'll get if you come up to your Pipeline on the top bar, go to the Substance Engine, and have the Substance Asset Manager open. Okay? So, we just have three examples here. For example, this marble texture will be perfect, just to display how blurry and how low res this looks. And if you just start Cinema 4D R18 and start using the actual substance plug-in, sometimes you'll notice that your substances don't look so great.
#HOW TO MAKE A GRASS SCENE WITH OCTANE RENDER C4D HOW TO#
In this video we're going to talk about how to use Octane and Cinema 4D, and some of the Pipeline tools, and solving some issues that you may have when you are looking at your live viewer.